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Developers are doing
great things with Swift.
The Mac App Store features rich editorial content and great apps for Mac. Explore the Mac App Store. Get more out of Mac. Coming this fall Apple One. Bundle up to six Apple services. 5 And enjoy more for less. Learn more; Apple TV Plus. Get 1 year of Apple TV+ free when you buy a Mac. Compatible with Mac, Windows, and Linux, Electron apps build and run on three platforms. The hard parts made easy. Automatic updates Native menus & notifications Crash reporting Debugging & profiling Windows installers Get started. To get started with Electron, check out the resources below. Delete 16.xx Office apps. If you are running a 16.xx build and wish to revert to 15.xx, follow these steps: Quit out of all Office 2016 for Mac apps. Go to Finder Applications. Scroll down and right-click + Move to Trash on the apps you wish to remove. For example, if you want to revert back on all the Office apps, delete them all.
Swift is a fast and efficient language that provides real-time feedback and can be seamlessly incorporated into existing Objective-C code. So developers are able to write safer, more reliable code, save time, and create even richer app experiences.
Great apps
built using Swift.
More and more developers are incorporating Swift code into their apps. And some are even building all-new apps entirely in Swift.
Better performance
equals better apps.
Swift apps more than live up to the name. For instance, a common search algorithm completes much faster using Swift.
10,000 integers found in a graph
using depth-first search algorithm*
using depth-first search algorithm*
Educators are adding Swift
to their curriculum.
Developers aren’t the only ones who’ve noticed the potential of Swift. Universities and academic institutions are teaching Swift in their computer programming courses and offering free courses on iTunes U. Which means the transition from introductory coding to professional programming has never been easier.
Colleges and universities that are incorporating Swift into their courses
- Aberystwyth University
- Borough of Manhattan
Community College - California Polytechnic State University
- Central Piedmont Community College
- Foothill College
- Full Sail University
- Houston Community College System
- Ingésup
- Lawson State Community College
- Mesa Community College
- Northwest Kansas Technical College
- Plymouth University
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- RMIT University
- Southern Methodist University
- Stanford University
- Technical University of Munich
- Tecnológico de Monterrey
- University of California, Santa Cruz
Swift is everywhere.
And now it’s open for everyone.
Build Apps For Mac Without A Apple Computer
Swift is free and open source, and it’s available to a wide audience of developers, educators, and students under the Apache 2.0 open source license. We’re providing binaries for macOS and Linux that can compile code for iOS, macOS, watchOS, tvOS, and Linux. And to help Swift grow into an even more powerful language, we created a community where users can contribute directly to the Swift source code.
Get started with Swift.
The Definitive Book
Download The Swift Programming Language How to upgrade from el capitan. from the Apple Books Store free. Learn how Swift makes programming easier, more flexible, and more fun.
Download the free bookXcode
Xcode is the Mac app used to build every other Mac app and every iOS app, too. It has all the tools you need to create an amazing app experience. And it’s available as a free download from the Mac App Store.
Download Xcode from theMac App Store
Developer Website
Get detailed technical information and an advanced overview of Swift. Check out the developer blog and stay up to date on the latest news. And enjoy free access to great resources like guides, videos, and sample code.
Learn moreMy project link a .a static library, and when I try to build for Mac os, I get an error:
Building for UIKit for Mac, but the linked library 'libprotobuf.a' was built for <unknown>. You may need to restrict the platforms for which this library should be linked in the target editor.
But the ibprotobuf.a did contain x86_64, lipo -info is:
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Architectures in the fat file: /Users/power/Documents/trunk/isdk/apple/protocolbuffer/Products/ios/libprotobuf.a are: armv7 i386 x86_64 arm64
Build Apps For Mac Os
And I also choose macOS + iOS platfroms in the tartget -> Build Phases -> LinkBinary With Libraries.
So I can't find any other ways to solve this issue.
Is this Xcode 11 bug? or any workaround way?
So I can't find any other ways to solve this issue.
Is this Xcode 11 bug? or any workaround way?